The staff were joined by Scott "DARTNET" Crosson, Carl "CarlH" Hickman, Doug "DKeester" Keester, and the Savage Mommy (Chris "Beldar1215" Fuchs) of the Rocky Mountain Savages. The main discussion was how to run a Plot Point Campaign, but they also covered:
Loved this episode. I think I will pick up the plot point for 50 Fathoms. Great job as always!
I would love to hear you guys talk about how a GM keeps everyone involved in combat if some of the PC’s aren’t strong combatants.
I would also love to hear you guys talk about building different kinds of characters, i.e. how to build a sweet ranger character, or a starfighter pilot, or a tracker, etc. and how a GM can use the PC’s to further his story.
Great show! You guys covered running Plot Point Campaigns very nicely. Many GM’s might not realize how effective Plot Point’s can be for telling a great story and having an overall campaign direction. It still takes work to do this right, but the heavy lifting is already done!
You did a terrific job stating the importance of weaving in character backgrounds, savage tales, and your own materials along side of the plot point campaign. I really liked Savage Mommy’s idea about making a spread sheet to help keep organized. It really reminded me of story-boarding for movies. By being creative you can work in relationships and connections for various NPC’s included in the book to help tie-in you players even more. All this combines to a true value when you buy a Savage Worlds book!
Next week I will be wrapping up an over two year long game of Slipstream, and I can honestly say that I still have a TON of material for a “season two” or further adventures in the Stream. I have enjoyed running Slipstream a great deal, but I am also a bit sad because it feels like my favorite characters and TV show is coming to an end.
Thank you again for a very entertaining Podcast!
Sincerely, Nick the Savage Greek
This was a great and needed show. PPC were a mystery to me and I now am excited to run one. 50 Fathoms and the upcoming Ravaged Earth are square in my sights now. I will echo Nick’s comment about the spreadsheet and I REALLY like Ron’s idea of a flow chart. I’m a very visual person and a flow chart would make it quick and very easy to know where we are and what has been and comes next. I don’t know which one of you mentioned it but writing in pencil would work well. I also thought of the flow chart but left or right justifying it on the page so that you would have room to the side to incorporate side trips/adventures/ideas seeds. That way you can flow them right back in easily. I often forget to incorporate my players’ characters into the setting well. Thanks for reminding me about that. And clear communication between all the players. An example was our most recent game. First off I didn’t prepare very well as the GM. I was porting an adventure in from another system and didn’t take everything into account so that slowed things down some. But one of my players to Phobia: Undead as a Hinderance. All the antagonists in the adventure were undead, mostly undead Halflings. And to his credit he played it spot on. But he didn’t have that great a time with the game. In hindsight I should have asked him to take a different hinderance or at least let him know that it may not be a good one for this adventure. Nick mentioned Slipstream. That is a little loved setting on Smiling Jack’s. How about some talk about it? That’s it for now. Go Forth And Game, TomG