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	<title>Comments on: Episode 07: Get Off My Lawn!</title>
	<link>http://podcast.smilingjacksbarandgrill.com/2011/12/11/episode-07-get-off-my-lawn/</link>
	<description>A Fast! Furious! Fan! Podcast</description>
	<pubDate>Fri, 18 May 2012 15:51:46 +0000</pubDate>
	<generator>http://podbean.com/?v=3.2</generator>
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		<title>by: Marcus Burggraf</title>
		<link>http://podcast.smilingjacksbarandgrill.com/2011/12/11/episode-07-get-off-my-lawn/#comment-651554</link>
		<pubDate>Sat, 14 Jan 2012 20:28:23 +0000</pubDate>
		<guid>http://podcast.smilingjacksbarandgrill.com/2011/12/11/episode-07-get-off-my-lawn/#comment-651554</guid>
					<description>Hello all, new listener here. I just caught up with your podcast and after listening to the last three in one row let me say my head feels wobbly and my brain a bit mushy but hell you guys are entertaining. One can hear your passion for the hobby and the savage worlds system. In my area there aren´t any brick and mortar stores left and there are not many big conventions in germany. Finding someone in my neighborhood who plays savage worlds is impossible. So I appreciate the chance to hear the opinions and ideas of other GM´s and players about Savage Worlds and RPG's in general.

Maybe you can help me out with your accumulated experience and wit. I started to actually use Savage Worlds in my modern action/horror campaign three sessions ago. Last session I could see my players getting bored with combat already. Something I could not have imagined with SW. 
The shooter just stay in cover of a wall or similar, just peeking out to shoot and then move back into cover. As movement is free and does not incur a penalty it is near impossible for me to reach them with melee enemies or hit them with ranged ones. The only melee fighter stays in cover with them and when something comes close he wild attacks it to death. I try to have my NPC use maneuvers against them, but the combat is usually over before anything significant happens as maneuvers are harder to do then simply shooting things in the face. We simply seem unable to come up with any ideas for tricks or maneuvers at all. Even if one of my players finally says: &quot;I want to do a smarts trick&quot; and I ask &quot;How?&quot; all I get are blank stares. And after a minute of thinking he says: &quot;I shoot it instead&quot;

I can not entirely blame my players of course because a big part of the problem is my inability to describe combat encounters excitingly. Probably a holdover from DnD 3 days when I was so busy calculating stuff that I simply had no mind for any flourish at all. Same for them I suppose as all they did is add up ever increasing numbers from buffs and whatnot. Now we would have the time but... simply can´t come up with something. So combat turns into a turn by turn chess game where one side simply waits until the other falls over. That is maybe fast but neither furious nor fun. Hopefully you can provide some pointers as the games you describe just sound full of awesome.</description>
		<content:encoded><![CDATA[<p>Hello all, new listener here. I just caught up with your podcast and after listening to the last three in one row let me say my head feels wobbly and my brain a bit mushy but hell you guys are entertaining. One can hear your passion for the hobby and the savage worlds system. In my area there aren´t any brick and mortar stores left and there are not many big conventions in germany. Finding someone in my neighborhood who plays savage worlds is impossible. So I appreciate the chance to hear the opinions and ideas of other GM´s and players about Savage Worlds and RPG&#8217;s in general.</p>
<p>Maybe you can help me out with your accumulated experience and wit. I started to actually use Savage Worlds in my modern action/horror campaign three sessions ago. Last session I could see my players getting bored with combat already. Something I could not have imagined with SW. 
The shooter just stay in cover of a wall or similar, just peeking out to shoot and then move back into cover. As movement is free and does not incur a penalty it is near impossible for me to reach them with melee enemies or hit them with ranged ones. The only melee fighter stays in cover with them and when something comes close he wild attacks it to death. I try to have my NPC use maneuvers against them, but the combat is usually over before anything significant happens as maneuvers are harder to do then simply shooting things in the face. We simply seem unable to come up with any ideas for tricks or maneuvers at all. Even if one of my players finally says: &#8220;I want to do a smarts trick&#8221; and I ask &#8220;How?&#8221; all I get are blank stares. And after a minute of thinking he says: &#8220;I shoot it instead&#8221;</p>
<p>I can not entirely blame my players of course because a big part of the problem is my inability to describe combat encounters excitingly. Probably a holdover from DnD 3 days when I was so busy calculating stuff that I simply had no mind for any flourish at all. Same for them I suppose as all they did is add up ever increasing numbers from buffs and whatnot. Now we would have the time but&#8230; simply can´t come up with something. So combat turns into a turn by turn chess game where one side simply waits until the other falls over. That is maybe fast but neither furious nor fun. Hopefully you can provide some pointers as the games you describe just sound full of awesome.
</p>
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		<title>by: Robert</title>
		<link>http://podcast.smilingjacksbarandgrill.com/2011/12/11/episode-07-get-off-my-lawn/#comment-650709</link>
		<pubDate>Thu, 12 Jan 2012 13:04:24 +0000</pubDate>
		<guid>http://podcast.smilingjacksbarandgrill.com/2011/12/11/episode-07-get-off-my-lawn/#comment-650709</guid>
					<description>Great show folks!

It's great to see/hear that there a more of us &quot;older&quot; gamers out there! (Me I'm 42 and playing RPG's for 24 years now)

I'm currently running a &quot;Realms of Cthulhu - Mountains Of Madness&quot; campaign, looking forward to start Hellfrost midyear. Maybe doing a &quot;Savage Stargate&quot; one-shot in between. 

Like Ron I cant't nail down a favorite setting since there are so many that want to be played, and so many settings that can be sweetly run using SavageWolrds!   

Cheers from Austria, Europe</description>
		<content:encoded><![CDATA[<p>Great show folks!</p>
<p>It&#8217;s great to see/hear that there a more of us &#8220;older&#8221; gamers out there! (Me I&#8217;m 42 and playing RPG&#8217;s for 24 years now)</p>
<p>I&#8217;m currently running a &#8220;Realms of Cthulhu - Mountains Of Madness&#8221; campaign, looking forward to start Hellfrost midyear. Maybe doing a &#8220;Savage Stargate&#8221; one-shot in between. </p>
<p>Like Ron I cant&#8217;t nail down a favorite setting since there are so many that want to be played, and so many settings that can be sweetly run using SavageWolrds!   </p>
<p>Cheers from Austria, Europe
</p>
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		<title>by: Urs Blumentritt</title>
		<link>http://podcast.smilingjacksbarandgrill.com/2011/12/11/episode-07-get-off-my-lawn/#comment-638982</link>
		<pubDate>Wed, 14 Dec 2011 07:59:49 +0000</pubDate>
		<guid>http://podcast.smilingjacksbarandgrill.com/2011/12/11/episode-07-get-off-my-lawn/#comment-638982</guid>
					<description>Another great episode.

Just to let you know, there is also at least one guy in Switzerland listening to your show :-) Just last weekend we had our first chase with the new rules. At first we struggled a little bit with the abstract concept (add the fact that our GM also had some boarding action going on…) but I like the idea quite a bit. So thanks again for the detailed explanation and keep up the good work, I love a show focusing on my favorite RPG.

Cheers from Switzerland, Urs</description>
		<content:encoded><![CDATA[<p>Another great episode.</p>
<p>Just to let you know, there is also at least one guy in Switzerland listening to your show <img src='http://www.podbean.com/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  Just last weekend we had our first chase with the new rules. At first we struggled a little bit with the abstract concept (add the fact that our GM also had some boarding action going on…) but I like the idea quite a bit. So thanks again for the detailed explanation and keep up the good work, I love a show focusing on my favorite RPG.</p>
<p>Cheers from Switzerland, Urs
</p>
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		<title>by: Joel Kinstle</title>
		<link>http://podcast.smilingjacksbarandgrill.com/2011/12/11/episode-07-get-off-my-lawn/#comment-638929</link>
		<pubDate>Wed, 14 Dec 2011 04:53:35 +0000</pubDate>
		<guid>http://podcast.smilingjacksbarandgrill.com/2011/12/11/episode-07-get-off-my-lawn/#comment-638929</guid>
					<description>I'm afraid Justin is still wrong about a healing option ignoring the healer's modifiers. The healing power in the Fantasy Companion states &quot;The roll suffers a penalty equal to the victim’s wounds (in addition to any the caster might be suffering himself).&quot;

If you really want the most effective healing options, consider the Healer Edge and Nerves of Steel for the healer. Don't forget cooperative rolls from healing assistants (remember, they need to have the skill to make cooperative rolls).

Good luck, good health, and keep it Savage Worlds!</description>
		<content:encoded><![CDATA[<p>I&#8217;m afraid Justin is still wrong about a healing option ignoring the healer&#8217;s modifiers. The healing power in the Fantasy Companion states &#8220;The roll suffers a penalty equal to the victim’s wounds (in addition to any the caster might be suffering himself).&#8221;</p>
<p>If you really want the most effective healing options, consider the Healer Edge and Nerves of Steel for the healer. Don&#8217;t forget cooperative rolls from healing assistants (remember, they need to have the skill to make cooperative rolls).</p>
<p>Good luck, good health, and keep it Savage Worlds!
</p>
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		<title>by: Doug Keester</title>
		<link>http://podcast.smilingjacksbarandgrill.com/2011/12/11/episode-07-get-off-my-lawn/#comment-638263</link>
		<pubDate>Mon, 12 Dec 2011 20:29:01 +0000</pubDate>
		<guid>http://podcast.smilingjacksbarandgrill.com/2011/12/11/episode-07-get-off-my-lawn/#comment-638263</guid>
					<description>Great episode.

I like that you used a roleplaying example to help explain the Chase rules.

Also, thanks for plugging the monthly games at EG and TEG.

Here are the URLs for the stores if anyone wants them.
http://www.enchantedgrounds.com/
http://www.totalescapegames.com/</description>
		<content:encoded><![CDATA[<p>Great episode.</p>
<p>I like that you used a roleplaying example to help explain the Chase rules.</p>
<p>Also, thanks for plugging the monthly games at EG and TEG.</p>
<p>Here are the URLs for the stores if anyone wants them.
<a href="http://www.enchantedgrounds.com/" rel="nofollow">http://www.enchantedgrounds.com/</a>
<a href="http://www.totalescapegames.com/" rel="nofollow">http://www.totalescapegames.com/</a>
</p>
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		<title>by: Jason L Blair</title>
		<link>http://podcast.smilingjacksbarandgrill.com/2011/12/11/episode-07-get-off-my-lawn/#comment-638176</link>
		<pubDate>Mon, 12 Dec 2011 16:22:35 +0000</pubDate>
		<guid>http://podcast.smilingjacksbarandgrill.com/2011/12/11/episode-07-get-off-my-lawn/#comment-638176</guid>
					<description>Great episode! (And thank you again for the Streets of Bedlam shout-out!)</description>
		<content:encoded><![CDATA[<p>Great episode! (And thank you again for the Streets of Bedlam shout-out!)
</p>
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